Planetary Interaction ๐ŸŒŽ

Looking to boost the income through new streams, I have dedicated some time into implementing planetary production. It complements running reactions and doesn't require importing vast quantities of materials

Planetary Interaction ๐ŸŒŽ

Our corporation is now well established within wormhole (WH) space. A few members of our alliance have also joined us, and set up home here with alt characters. We've managed to build up a decent buffer, running both industrial and production jobs. Sleeper sites are quite easily runnable now, having funded some nice PvE ships to play around with.

There are a lot of positives to living in wormhole space;

  • Sleeper sites provide a regular income
  • Systems are not conquerable, so there is less benefit in holding them as territory
  • Ingress / egress points are dynamic, and change often. You don't get a whole load of through traffic, though it can be hard to tell
  • You are free to pop the NPCโ€”or player-ownedโ€”customs offices and replace them with your own ๐Ÿ™ˆ
The new-look "Crane" blockade runner โ€” great for shifting small amounts of produce through low-sec space through to a trading hub.

Setting up a Production Run

Setting up planetary interaction is simple. Plan what you are going to make, possibly referring to this planetary commodities reference. Sit in a blockade runner pretty close to your planets, and set up production lines. You can really take your time, sitting off planet with your cloak on. Once production outputs are ready, you will need to grab it from the customs office. I've chosen to run nanite repair paste to start.

For my own sanity, here is the recipe for nanite repair paste;

P1 Outputs

With the exception of Microfiber Shielding, all P1 inputs can be produced upon a single planet;

Planet Type Input 1 Input 2 Output
Barren Reactive Metals Bacteria Nanites F
Ice Biomass Oxygen Supertensile Plastics I
Lava / Temperate Silicon Industrial Fibers Microfiber Shielding I
Gas Oxygen Oxidizing Compound Oxides I
Barren Precious Metals Biofuels Biocells I
Storm Water Plasmoids Superconductors I

As you can see, to produce the necessary P1 materials, we need six planet types. This is the limit for a single character. My character doesn't yet have the necessary skills to fully upgrade a command center (CC). I don't know if I will be able to run Biocells and Nanites on a single planet. If not, skilling an alt to level one would allow running an additional CC.

P2 Outputs

Then we shift bits around for the next stage of planetary production;

Input 1 Input 2 Input 3 Output
Supertensile Plastics Microfiber Shielding n/a Data Chips F
Oxides Biocells Superconductors Gel-Matrix Biopaste F

Production

Given the Nanites, Data Chips and Gel-Matrix Biopaste we can produce Nanite Repair Paste. This process is undertaken using regular station services, which we are naturally running in the wormhole.

Here's hoping that I don't run into any problems finishing getting this lot set up over the next few days!


F Final product, used for manufacture
I Intermediate product, used for further planetary production